It’s long overdue, And most of you probably know it already, But I just got a new IPad and rediscovered the best game on IOS
Few Years back, F-Sim, a space shuttle landing simulator for IOS was introduced. It’s a very accurate, highly realistic Sim that allows you to take control over the final landing stages of the space shuttle Atlantis on a customized environment.
You have a choice if to perform a full or just final approach into KSC or Edwards AFB, day and night. In addition you can control winds and visibility and you have a few choices of malfunctions around the shuttle.
What Makes this simulator so addictive and fun (compared to other IOS flight sims) is the ranking system. Because all approaches are basically the same, A basic “perfect landing” can be defined and each landing has a score based on how close you were to those conditions. a typical “Good” landing will be scored between 500,000 and 600,000 points, a “Perfect” landing will start from 800,000 and up. The current high score is over 1,100,000 points. (my personal best is shy over 1M – set on my IPod over a year ago) .
The new version 2.8 released for IOS allows the replay to be recorded in 1080p, so I’ve attached a landing I’ve done. and let it speak for itself.
Thank you Sasha, for giving us this super fun game.
Last Year I’ve posted a short ISS timelaps clip, made from photos taken during expeditions 30&31. As an amateur photographer myself, When I saw that clip, All I could think was the amount of talent and technical skills that random astronaut had.
Yesterday I’ve got a link from a friend. Apparently, all the photos in that timelaps clip were taken as I suspected, by one guy, Dr. Donald Pettit. The link I was sent, was a lecture by Donald about Photography from space. Personally I found it fascinating. So Donald, If you happen to read this, thank you very much, I’ve enjoyed it very much
To understand the numbering system of NASA, we must plunge into the glorious and euphoric years of the first missions of the U.S. Space Shuttle. On April 12, 1981 Shuttle Columbia made its maiden flight in order to certify the Shuttle as machine operational. The missions follow and nothing seems to stop this mad frenzy. Launch after launch, the shuttle impressed by its reliability and its modernism.
NASA and the USAF main “customers” of the shuttle are not always in agreement. The USAF wants to have its own shuttle (Atlantis) and his own base (Vandenberg) as originally scheduled by the program. NASA must imagine a new numbering system.
What happens when you let your passion drive you to the other side of the world? Uri_ba has done just that. This is the story of a shuttle nut traveling 10,000 km (6,500 miles) for hope of catching a glimpse… Read the rest of this entry »
The background picture is a key Image, and the message is delivers is very important, after all it is one of the first things the player will see after launching the game. In such image you need to think carefully about what you want to broadcast to the viewer. In our case I felt that player should feel the professional aspect of the product and see its dynamism. For this I chosen a Space Shuttle lift-off (there’s been another attempt with the shuttle in orbit) because this moment is one of the most best of a shuttle mission and all fans watch it every time (relayed on television). For this is one of the most critical moment of the mission and the more stressful. Read the rest of this entry »
Shuttle launches are always exciting to us space junkies, whether we are on site (you lucky bastards! ) or watching it live on NASA TV. SSM allows us to take the watching to the next level. it is not a secret that you can sync up your SSM launch to the live feed, the SSM community is doing it for the last six months in a very organized way. Now with the Release of the new Demo version of SSM, and the upcoming launch of STS-129 we are “revealing our secrets” to allow everyone to enjoy the experience. Read the rest of this entry »
With the Introduction of SP4.10 we have gotten a new set of tricks up our SSM sleeve. one of them is flying the flyaround in a very fun and easy way which might help out newcomers, authenticity enthusiasts (just look at the NASA checklists ) and just lazy folks, like myself, that are constantly looking for ways to make life easy.