Posts Tagged ‘UI’

About the ingame Spash Screen

June 10th, 2011
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The background picture is a key Image, and the message is delivers is very important, after all it is one of the first things the player will see after launching the game. In such image you need to think carefully about what you want to broadcast to the viewer. In our case I felt that player should feel the professional aspect of the product and see its dynamism. For this I chosen a Space Shuttle lift-off (there’s been another attempt with the shuttle in orbit) because this moment is one of the most best of a shuttle mission and all fans watch it every time (relayed on television). For this is one of the most critical moment of the mission and the more stressful. Read the rest of this entry »
Personal blogging | Posted by Cthulhus